Fortnite Battle Royale doesn't have a comparable social message. Where I live, the majority of children start school with developmental deficiencies - they are not as mature as they should be, physically, mentally, emotionally. Poverty is a huge issue. Deprivation is another one.
The child whose emotional needs are met, who feels strong and confident and know whom to turn to in a crisis might not be as affected by violence in the media as a child who has no adult to turn to, who has low confidence, and who lives in a dog-eat-dog world where might makes right. If they do as Darth Vader does, and in the absence of annoying underlings choke their little sister.
Has any study ever taken the different background of children into account? TLDR; Video games might have an adverse effect on especially vulnerable children who experience deprivation. I have a five year old grandson who visits his father's home every other weekend.
My grandson has returned home from his visits insisting and demanding we allow him to watch Grand Theft Auto gaming on youtube because his dad allows it at his home, and dad apparently plays these games in the presence and with my grandson. Obviously we deny such requests because we feel it's harmful to his well-being. My grandson is very aggressive and violent, his behaviors are over the top defiant and difficult to deal with. Why is it that we can't get Dad on the same page of understanding how these games play a part in my grandson's aggression and violent behaviors. All my grandson wants to do is sit around and watch these awful games.
We don't know anyone to talk to other than his therapist. His therapist also agrees these games are harmful but Dad will not listen to reason.
Dad is a college student and very ignorant to what is appropriate for a five year old. Any helpful advice or suggestions are welcomed! You should talk to your pastor at your church and pray. I pray that you would get this situation figured out and that your family would get to know Jesus Christ. This is understandable,because the increase in violence in real life then just in the game is higher than it was even a year ago.
How well do I remember the brouhaha following the Hot Coffee scandal and Jack Thompson making a fool of himself every week or so and Hillary Clinton putting her foot in her mouth. Proud Jill Stein voter. This age-old debate has been flaring up every few years ever since Joseph Lieberman got in front of a congressional committee and told baldfaced, easily-verifiable lies.
Parents should be more concerned about kids accepting anticonsumer shenanigans like lootboxes and microtransactions as perfectly normal than the possibility of them learning to try to imitate Tekken moves or walk into a stranger's house and start breaking pottery for rupees. On the other hand, if they learn to look at a situation and ask themselves "what would Trajan or Tokimune do? No there are multiple NEW studies that say it does not. I agree.
I agree there is NOT just one isolated factor.
Home life is crucial. Yes, violent video games, news media, and other media does contribute to violence. There is a lot of newer research and studies proving these facts I am about to share.
First off too much media of any kind is linked to a dislocation of reality. The child becomes antisocial towards people and develops connections to the tv characters lowering grey matter in the brain and lowering the amount of empathy the child has which can create violence - now this is with ANY media even age appropriate. Pediatricians recommend no tv or screen devices until age 4. Then only 1 hour of age appropriate screen time even homework until age At 12 they recommend only 1 hr of free screen time plus limited and monitored homework screen time.
Now on to violence in media And it is creating a narcissistic and violent future for our world. Do some real research. You opened my eyes on the grey matter in the brain.
Most cultures of the world have developed a puritanic attitude towards sex under the influence of religion, male-possessive, patriarchal attitudes and customs, because of preservation of blood lines and property inheritance, STD, and probably a myriad other factors. When you read an eBook on VitalSource Bookshelf, enjoy such features as: Access online or offline, on mobile or desktop devices Bookmarks, highlights and notes sync across all your devices Smart study tools such as note sharing and subscription, review mode, and Microsoft OneNote integration Search and navigate content across your entire Bookshelf library Interactive notebook and read-aloud functionality Look up additional information online by highlighting a word or phrase. To counter this risk, investors must demand rigorous disclosure from companies. Your observations are very pertinent. Perhaps I'm more analytical than most, but in social situations, I find that the way we speak and understand each other relies largely on our knowledge of cultural conventions, cliches, references, jokes, and commonly used words and phrases.
So mucg research still being done and I know we will only continue to see more evidence in the time to come. No Jared I don't think so. They actually recommend 12 because more than 1 hour of screen time per day before age 12 harms a growing brain Please educate yourself, not being rude, everyone needs to educate themselves! Good point Jared. As a parent of a 20 year old that goes airsofting every weekend and a 4 year old, my experience is any child who are exposed to gun violence games needs education about the real deal.
My oldest had grown uncles who teaches him at a shooting range a few times. Now I am NOT happy with how crazy videos are made revolving violent acts type cartoons, or suicidal cartoons being so easily accessible to children on media content! Parents should take full responsibility and control over this. Hence why I only allow my little one on JuniorTube. I'm sick of running into horrible disturbing cartoons and articles of companies making public apologies. You can find great kid friendly videos on YouTube. Just need to curated the Playlist.
YouTube kids is ok but not all favorite characters like sonic or Tom and Jerry are on it.
But again, leaks happens and parents are again too lazy to monitor their children media contents. Parents need to be accountable too!
Junior Tube? Whether we want to think about it or not, every single thing we do or watch can and will influence us. However, it is a possibility. Violent video games also have the potential to desensitize young people to the idea of violence, especially those that are first person shooter. TLDR I had it banned 3 ish years ago because it had me thinking too much about innapropriate things. I was pretty much devastated, but I sought an explanation as to why. I came here, and knew about this. I started to teach myself to not accept bad influence from it, but rather to use it as inspiration.
It has violence, but you look deeper, it has a LOT of inspirational ideas, reasons for more good influence than bad.
But as I read more about cartoon violence and aggression in youth, I got paranoid I was a psychopath, I was panicking. A psychologist had to intervene and convince me otherwise. I am still in love with this series, and I make wise choices today. I dont easily let violence in media make me foget what is right.
So I think that it depends on the kid. Not letting violence desensitize you takes strength of mind and heart. Some will need more boundaries than others.
However, all kids need a reminder that violence is not ok, no matter how much you see it. Now, parents, there was a study a while ago which had told us that, kids and such who played violent video games were less empathetic.
go to link This is not true. They didn't cause kids to be less empathetic, as the kids were probably less empathetic before playing it in the first place. Now that we have that out of the way, I must say that games can actually make people kinder and more empathetic. Let me give you an example. I was watching a YouTuber playing this war of mine, where basically you have to live and scavenge in a war. He made a character look for food in a building, but in the room over, a soldier was attempting to rape a woman, blackmailing and threatening her so he could, sexually assault her.